The way I see it is if there's a set budget for paying the voice actors then no matter what's being said, it behooves the writing team to make whatever it is worth saying. There were times where I thought man, I wish I could have said x instead of some other pointless line of questioning, but that's down to writing staff competence/ creativity problems, not budget. At no point in say: KotOR II or the Witcher 1 was I ever thinking man, I wish there was more* dialogue. Given the choice between less but with voiceover, or walls of banal text at every turn (games like Inquisitor, NWN etc.) I'll take the former all day, everyday, and twice on Sundays.įor my buck, all the best fully-voiceed storyfag games already have enough dialogue avenues/options to satiate me. The problem is, I can count on one hand the number of RPGs with any amount of dialogue worth reading.
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